CEL SHADING (Unreal)

Created this SHADER IN UNreal using blueprints by combining a Outline shader and a cel shader. MY goal was to get a Borderlands-esque output of my level.

TOON SHaDER (OUTLINE):
I used sobel operator to make my outline shader.

Cel ShaDER:
I created my cel shader by calculating the light information from scene diffuse node AND USING AN IF STATEMENT SHADED THE DARKER PARTS (<0.5) FLAT WITH A DARK TINT AND BRIGHTER PARTS (>0.5) WITH BRIGHT TINT.


Raindrops in Puddles

Created this using a flip-book method. I created a flip-book of raindrop normals in Adobe After Effects, then took it into unreal.