ROBROS (Unity- PC - Published on Steam Greenlight)
Intro:
RoBros was our thesis project for graduation. Its has been published and is available to download on Steam - Greenlight.
Role:
Technical Artist.
Contribution:
Created 2d and 3d assets and optimized them to be taken into the engine (Unity).
Implemented glitch shader into the game as a player damage cue.
Rigging and animation of the enemy model and the player models.
Thrashed (PC - Unity)
Intro:
Trashed was an educational prototype game designed and developed by a group of 5 students to spread awareness about benefits of 3Rs (Reduce, Reuse and Recycle).
Role:
UI Designer / Artist.
Contribution:
Created the UI design in photoshop and implemented the flow in Unity.
Brute Force (PC - Monogame)
Intro:
Brute Force was a prototype game which was designed and developed by a group of 6 students to talk and spread awareness about Police Brutality via decision making.
Role:
2D Artist / Animator
Contribution:
Created Pixel art assets for the game also created and optimized sprite sheets to be taken into the game engine.
BOB PETROL (pc - Unreal)
Intro:
Bob petrol was another prototype game where we show and make people aware of the dangers of working in petroleum industry.
Role:
Enviorment Artist and Level Designer.
Contribution:
Created environment art assets and placed them in the scene.