ROBROS (Unity- PC - Published on Steam Greenlight)

Intro:

RoBros was our thesis project for graduation. Its has been published and is available to download on Steam - Greenlight.

Role:

Technical Artist.

Contribution:

Created 2d and 3d assets and optimized them to be taken into the engine (Unity).

Implemented glitch shader into the game as a player damage cue.

Rigging and animation of the enemy model and the player models.


Thrashed (PC - Unity)

Intro:

Trashed was an educational prototype game designed and developed by a group of 5 students to spread awareness about benefits of 3Rs (Reduce, Reuse and Recycle).

Role:

UI Designer / Artist.

Contribution:

Created the UI design in photoshop and implemented the flow in Unity.
 

 


Brute Force (PC - Monogame)

Intro:

Brute Force was a prototype game which was designed and developed by a group of 6 students to talk and spread awareness about Police Brutality via decision making.

Role:

2D Artist / Animator

Contribution:

Created Pixel art assets for the game also created and  optimized sprite sheets to be taken into the game engine.


BOB PETROL (pc - Unreal)

Intro:

Bob petrol was another prototype game where we show and make people aware of the dangers of working in petroleum industry.

Role:

Enviorment Artist and Level Designer.

Contribution:

Created environment art assets and placed them in the scene.